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Resident evil 6 steam not found
Resident evil 6 steam not found








resident evil 6 steam not found

If all the stories were going to be tied together by one aspect, why wasn’t it horror? For a sequel seemingly designed to utilize as many styles of gameplay as possible, the game’s reliance on these non-interactive elements is a bizarre choice. While Jake and Sherry’s story relies on these elements the most, nearly every meaningful moment in the game is designed to either limit or remove your control of the situation. Regardless of which campaign you play in Resident Evil 6, you’re going to have to endure a painful amount of quick-time events and scripted sequences.

resident evil 6 steam not found

Instead, its true downfall stems from Capcom’s desire to appeal to those who weren’t franchise fans. Even if the format occasionally gave you exactly what you wanted, it also forced you to play through someone else’s ideal Resident Evil game to get to it. Actually, you could make the argument that Resident Evil 6 could have succeeded if Capcom had only tried to please all Resident Evil fans. If anything, having the campaigns stacked on top of each other only served to agitate the people they were meant to appeal to. Gamers enjoyed the title’s co-op action, but it failed to capture people in the same way that its predecessor did.Ĭapcom’s decision to not commit to any one play style meant that each of their chosen methods suffered from a lack of attention.

resident evil 6 steam not found

Resident Evil 5 wasn’t universally panned for being an action-heavy take on the franchise – in fact, it did quite well critically and financially – but it was widely criticized for the way that it emulated the playstyle of Resident Evil 4 without significantly advancing it. In fact, you have to stand so far back that you’re able to see Resident Evil 5’s critical reception somewhere on the horizon. You can see what Capcom was trying to achieve with Resident Evil 6, but doing so requires you to put aside your negative feelings toward the final product. The very same design choices that would motivate Capcom to refresh the series with Resident Evil 7 five years later. No, that only happened when gamers realized the new logo was a harbinger for the poor design choices that shaped the game itself. In fact, even Capcom had to acknowledge the logo’s likeness to a giraffe just so the joke would die.Īnd die it did, but not because Capcom made a couple of PG replies on Facebook. When Resident Evil 6 was announced, all anyone could seem to focus on was the fact that its logo bore a striking resemblance to an upright giraffe being orally pleasured. It sounds like such a strange obsession, but there’s no denying that once you see the unintended subliminal messaging, it’s impossible to unsee it.










Resident evil 6 steam not found